Jack
4 mana · Champion Unit · 4 | 5 · Bilgewater
BrashBrash Can only be blocked by enemies with 3 or more Health.
StrikeStrike Get this effect when a unit attempts to deal damage using its Power, either at the end of battle or with spells. Units with 0 Power can't strike.: Create a Coin
in hand.
When you refill mana, heal me 1 for each mana refilled.
Level up You've spent 12+ mana in one round.
"You've got to be brave or dumb to stand against me, but either way, the outcome's the same. My advice: worry about making it out alive."
- Set
- Glory in Navori
- Rarity
- Champion
- Formats
- Eternal
Illustrated by Envar Studio
Jack (Leveled Up)
4 mana · Champion Unit · 5 | 6 · Bilgewater
OverwhelmOverwhelm Excess damage I deal to my blocker is dealt to the enemy Nexus., BrashBrash Can only be blocked by enemies with 3 or more Health.
StrikeStrike Get this effect when a unit attempts to deal damage using its Power, either at the end of battle or with spells. Units with 0 Power can't strike.: Create 2 Coins
in hand.
When you refill mana, grant me +1|+0 and heal me 1 for each mana refilled.
“Jack ain’t all bad. In fact, the few who’ve earned his respect might even call him charming, almost decent. But once he gets that blood smell in his nose, well... I don't think there's a more dangerous man alive.” - Bull
Illustrated by Envar Studio
Jack's Risky Venture
4 mana · Champion Spell · SlowSlow Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react. · Bilgewater
Deal 3 to a unit. If this kills it, create 2 Coins
in hand.
Create a Jack
in your deck.
“Nothing ventured, nothing gained--and these jaws are built for ventures.” - Jack
Illustrated by Kudos Productions
