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    Jhin. Origin: The Virtuoso. Attack: Deal 2 to all Stunned enemies. Level up: You've played 12+ Fast spells, Slow spells, or Skills.

    Jhin

    4 mana · Champion Unit · 4 | 4 · Runeterra

    OriginOrigin This champion counts as one of your deck's regions. During deckbuilding, you may add the specified cards to your deck regardless of region. Origins may also have an effect that begins at Start of Game.: The VirtuosoThe Virtuoso. If a Jhin started in your deck, for every 3 Fast spells, Slow spells, or Skills you play while you Behold Jhin, play Lotus Trap. You may put any follower that has a Skill into your deck during deckbuilding..
    AttackAttack Get this effect when this unit attacks.: Deal 2 to all StunnedStun Remove a unit from combat. It can't attack or block for the rest of the round. enemies.

    Level up You've played 12+ FastFast Can be played whenever you may act. Happens after your opponent has a chance to react. spells, SlowSlow Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react. spells, or SkillsSkill A unit's spell-like effect that allows enemy reactions..

    "Overture: We open on the city of Qayanvi, where an old master summons a young pupil. He is tasked with disposing a group of nefarious villains and recovering stolen sacred artifacts. The actor is keen, but he does not as yet take his place. For now he simply prepares, waiting in the wings."

    Set
    Worldwalker
    Rarity
    Champion
    Formats
    Eternal, Standard
    Origins
    Jhin

    Illustrated by Alessandro Poli

    Jhin. Attack: Deal 4 to all Stunned enemies and the enemy Nexus.

    Jhin (Leveled Up)

    4 mana · Champion Unit · 4 | 4 · Runeterra

    Quick AttackQuick Attack While attacking, strikes before its blocker.


    AttackAttack Get this effect when this unit attacks.: Deal 4 to all StunnedStun Remove a unit from combat. It can't attack or block for the rest of the round. enemies and the enemy Nexus.

    "And then: the finale."

    Illustrated by Alessandro Poli

    Jhin's Dancing Grenade. Deal 1 to a unit. Create a Second Bounce in hand at the next Round Start. Create a Jhin in your deck.

    Jhin's Dancing Grenade

    4 mana · Champion Spell · SlowSlow Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react. · Runeterra

    Deal 1 to a unit. Create a Second BounceSecond Bounce. Deal 4 to a unit. in hand at the next Round StartRound Start Get this effect when the round starts..
    Create a JhinJhin. Origin: The Virtuoso. Attack: Deal 2 to all Stunned enemies. Level up: You've played 12+ Fast spells, Slow spells, or Skills. in your deck.

    "First, the call..." - Jhin

    Illustrated by Kudos Productions